How to Use Brett’s Perks in VHS
Brett is one of the characters on the Teen side in VHS, and he has three unique advantages. These perks can be unlocked for other teens by completing his journey from him. Before you invest your time in Brett, I’ll walk you through how his perks work so you can decide if he’s worth it for your playstyle.
Brett’s first perk is Born Tough, and as the name suggests, that makes him even tougher: “Increases your maximum life by 8/16/24%.”
Born Tough’s extra health is indicated by a line in your health bar. Increasing health can give you a second chance during a game, as it will take you longer to reach critical health. Born Tough also slightly counters a popular monster perk called Lethal Weapon. What Lethal Weapon does is make teens take bonus health damage when hit by the monster. Born Tough is a good standalone perk that can work with many builds.
never say die
Brett’s second perk is Never Say Die. Here’s how it works: “The rate at which you lose life while downed is reduced by 10/20/30%.”
Never Say Die is a situational advantage that can help teens in a difficult situation. Something that can easily happen during a game is two teenagers falling close to each other. Or sometimes a teenager is subject to the wrong place, making it difficult for his team to save him. With Never Say Die, you can save valuable time for your team while you’re on your stomach.
This extra time you buy will give your team time to craft weapons. Then they can take on the monster and maybe even banish them before healing you. I found this perk particularly useful in solo play, where it often takes forever for my team to reach me. Never Say Die can also potentially help you live longer. This is because the health you lose while prone is permanent, so reducing the rate at which your health depletes can keep you in the game longer.
Never Say Die works great with the Chompie Bar strategy that many teens use. Here’s how the Chompie Bar strategy works: If a teenager is critically ill and has a Chompie Bar, they’ll wait until they’re hurt and about to be hit again. Right before the monster hits them, the teenager eats the Chompie Bar. This will save the teenager from dying by giving them enough health to be put into the subject state. You usually have a low health bar at this point, so Never Say Die can buy you enough time to stay alive. Remember, you can’t eat Chompie bars if you’re upset.
Brett’s third unique perk is Vice Grip. Here’s how it works: “Once per match, if you get knocked down while you have a weapon equipped, you won’t lose it. This perk only becomes active after 2/1/0 other teenagers die.
Vice Grip is pretty useless when you first get it, and somewhat useful when you get the level 2 version. But Vice Grip level 3 is one of the best perks in the game, because you can keep your weapon if you are placed in the subject state. This is important because usually weapons are automatically lost when put into the Prone state.
Weapons are the only way for teens to banish the monster. So if you can keep your weapon after an unlucky chase, you have a second chance to banish the monster. This is even more important if there aren’t many teenagers left alive and you only have to kill the monster with a stigma or two. Vice Grip can give you the upper hand during crucial moments in a game.
That said, you have to be careful when using Vice Grip. Often you can use a weapon during a chase to slow down the monster and buy more time. However, this means that your weapon can no longer have many charges by the time the monster knocks you prone. In this situation, you would want to make sure to always use your weapon or throw it away before being put into the Prone state. You don’t want to waste your Vice Grip saving a weapon that no longer has enough charges to banish the monster.
There you have it: Brett’s three unique perks explained on VHS. Thanks for reading and staying tuned for more VHS guides.